Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-10-2008 , 10:12 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

indoor lighting large scene

I need help getting even lighting in my underground subway before I start texturing my scene. I still have a few more pieces to put on the wall but I am almost done modeling and I am trying to get the lighting done before I texture everything. I have used spotlights to light the scene as is, but there is not even lighting and shadowing like I want. What is the best light to get even lighting for a large scene. I tried a few other lights like the ambient but I am getting to much shadow. Here is a jpg of my scene.

Attached Thumbnails
# 2 05-11-2008 , 07:51 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
try an area light. they're scalable (and from what i recall in most cases they increase in intensity overall when you do) and they can provide you with some nice blurred raytraced shadows.


Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads