Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-01-2003 , 03:08 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211

face - problem

Hi,

In the picture attached, please notice the little polygon that stands out from the rest.
Can someone tell me how to make that go away?

Its not like its positioned incorrectly, its perfectly symmetrical with the rest of the face.

thanks,


~nspiratn
# 2 19-01-2003 , 03:33 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Maybe it's normal direction got flipped somehow?

Just an idea....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 19-01-2003 , 03:51 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211
I tried reversing the normal direction, doesnt work : (

user added image


~nspiratn
# 4 19-01-2003 , 09:59 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
One thing that might work is averaging normals on the entire shape. It looks like the normals on that face are independent of the rest of the mesh.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads