Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 03-01-2015 , 09:45 PM
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rushed this a bit in the end..... but it was a good excercise....

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# 17 05-01-2015 , 12:22 PM
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really cool mate

# 18 07-01-2015 , 02:02 PM
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Oooooohhhhhh Bubba murambi!!!!.....cool mate, lot harder to learn one of those than 3D mate LOL.

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 19 07-01-2015 , 03:16 PM
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HI Ben<

my heads still not in a good place but Im still a Surveyor in there some where and love it when people on here have a crack at interiors and exteriors.

I will go with Gen...because...well she is Gen and good with lights etc and a fair summarized critique. First one is a white out for sure. Also the book table (circular ion foreground) looks flat and lifeless. Also the coffee table appears to be offset on the rug (wink), my Warchief has OCD and I would be summarily shot for that placement.

To me Ben I like the second one BUT too much reflection on the wall (behind couch) and under the stairs. I stayed ONCE (LOL) in a 5 star job and only the floors were ever cleaned or polished.....walls didn't reflect much but that's just my observation.

Forgive me Ben I didnt read every post.....wee bit painkillered out. If the light in 2nd image is natural (i.e sun) then you certainly wouldn't get reflections in that big of a radius (under stairs). Im a bit pin eyed LOL so take it with a pinch of salt.

I like the DOOM styled one mate...though the smoke/vapour seems disjointed??

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 20 12-01-2015 , 10:04 PM
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Nice crit Ant, thanks.

I am still envisaging revisting both of these sooner rather than later.

Ive already had a little stab at rerendering the living room scene with proper photon global illumination. It looked promising in the quick test render I did, but very much a wip.

I agree with you on the over reflectivity of the walls in the second.

Dead right with the coffee table placement! will move if/when i spend time there.

yeah the smoke was a kind of final thought on the doom style one, and i just played with a couple of brushes that i found in my photoshop folders. that scene already looks a little boring and empty to me.... as ever when i finish things like that i only see what it could have been or imagine what it would be like if i could make the space 3 times bigger, and have more objects, and more dynamism etc etc. it was a good test though, something ive tried before and not done quite as well at...in terms of...building a scene in maya, and then texturing/painting in photoshop. which ive learned is much easier when you have a darker/enclosed/interior space, than an external, sunlit one... i should be upgrading my pc in the new year....getting to be a bit overdue now..... so its in mind that i'll have more ram and 'spec stuff' to play with sooner rather than later, to produce something a bit more on a grander scale than that.


getting pulled / pulling myself ...in lots of different directions at the moment. still need to finish my porsche model soon. And continuing to learn 3ds max at the moment also....+ some more of the artist visualistaions ive been doing coming up - one this month on a much bigger scale than the ones i've done so far.... should be interesting.




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# 21 13-01-2015 , 08:55 PM
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I really like how the last image turned out. Only thing that really bugs me is that floor, the reflections are so clear. It seems out of place among all those rusted and worn surfaces.


- Genny
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