Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 23-04-2015 , 10:23 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Thank you.
To be fair I have not done the items under the bed, in the draws or the computer desk on the other wall. I think I would be for another year getting it all done.

Dushyant - although not quite done with the lighting, I wanted this to be a sunny day image. It was only going to be a small project but it just kept growing. I have another two projects in mind I wish to get going. But again thx for comments.


# 32 23-04-2015 , 08:02 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Nice stuff. I really like the new bed fabrics. Does this give you an incentive to clean your room and get rid of a whole bunch of stuff? user added image

# 33 23-04-2015 , 11:10 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
My room is always spotless - this one based on my room at my dads place has just been done up so is very clean right now - unless my step brother goes though it.


# 34 24-04-2015 , 03:38 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
user added image


# 35 24-04-2015 , 03:42 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I don't think the sweater (or jumper as you UKers call 'em I think) is up to the accuracy that most of the room is at. It look a bit shapeless and isn't quite hanging right. Particularly as that item seems to be currently the focal point of the image, at least for me. Somehow it is drawing my eye strongly. I think the interior volume is too high, the sleeves should be flatter perhaps.

# 36 24-04-2015 , 11:44 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
Hey most of this is looking great! How about working on the lighting? It's quite flat right now.

# 37 26-04-2015 , 11:29 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
stwert - yer jumper is gone now. After looking at the light tests I just did with out it there I think they look at lot better without it.

Right been playing around with the lighting in a stripped down version of the room.
I think I am going to stick with it coming though the window out of shot.

user added image

user added image

user added image

Added AO and some vol lighting
user added image



Last edited by tweetytunes; 26-04-2015 at 12:33 PM.
# 38 26-04-2015 , 01:24 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi, it's coming along nicely. Apart from the main off screen light source, how are you lighting the scene? I ask because in the different images, the bounced lighting and soft indirect shadowing don't seem to be changing much.

Cheers,

G

# 39 26-04-2015 , 02:37 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I have a hdri image, which is pulled in by two portal lights over the windows and then a directal light for the sun light. Then mental ray and final gather.

With the tests I just rotated the hdri and the directal light 45 and then 90 der so the sun was coming in the other window (and for the 45 der I thought i might get it in both) But from my understanding I should not have to do anything with the portal lights. - is this wrong ???


# 40 26-04-2015 , 06:14 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Perhaps it's the ratio of illumination on your sun vs the hdri & portal lights? I'm not sure, but look at the illumination and shadow aside from the illumination of coming from the sun. I'd expect more variety throughout the whole room when you change the sun's position. Aside from the obvious sun patch, not much is changing.

# 41 26-04-2015 , 07:43 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Well just been doing some more tests and the HDRI and portal lights are working when moved (was worried the HDRI was not working and it did not seem to move in renders - but it is).

Here is a break down. (Right click and view image)

user added image


Any tips would be great, but I quite happy with results at mo.

Currently cleaning up the scene ready to finnish off the few things I have to do before final.



Last edited by tweetytunes; 26-04-2015 at 07:49 PM.
# 42 28-04-2015 , 10:04 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
OK here is were I am at.

user added image

Any other ideas on how to improve this ??



Last edited by tweetytunes; 28-04-2015 at 02:05 PM.
# 43 04-05-2015 , 10:49 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
hey, it's quite difficult to say really if there is no reference to compare thing to. To me it looks like some of the objects are out of proportion.
I'm not really a fan of the lighting either. I would say the viewer would not know which direction the lighting is coming from. I think you should have the window that is in shot as the key light, or you move the camera so the off screen window is in shot.

Maybe also think about setting up some other angles. Try a couple of close ups of some detailed areas like around the drawers, window sill etc.

# 44 10-05-2015 , 07:39 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,339
I Honestly agree with Dom, try lighting the scene with Genny's tutorail. It will make a world of difference

# 45 12-05-2015 , 01:07 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
I've been keeping tabs on this thread like a creeper lol user added image

I agree with Dom, the lighting isn't popping since the decay isn't very apparent. It could also partly be because the image is underexposed.

Also I say ditch the god rays, or at least tone it down quite a bit, it's really solid and distracting I think.

#backtolurkingkinda


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads