Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-03-2006 , 10:36 PM
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Join Date: Mar 2006
Location: Los Angeles, CA
Posts: 3

Converting instanced geography to "actual" geometry?

I have a particle system set up that I've instanced some simple geometry to. I want to then convert the "scene" of instanced geometry back into replicated geometry, or "actual" geometry that I could export as the full spray I'm looking at in Maya.

Looking at the documentation and online, I'm not seeing anything about doing this. Is this even possible?

Any pointers about directions of inquiry or phrases I ought to be using to further investigate would be greatly appreciated.

# 2 25-03-2006 , 02:49 PM
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Join Date: Oct 2004
Posts: 27
there is another alternative, although it can get pretty slow. Basically you acutally query each particles position each frame and assign that to a piece of maya geometry. But if u have a lot of particles save often.

# 3 27-03-2006 , 08:09 AM
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Join Date: Mar 2006
Location: Los Angeles, CA
Posts: 3
"Query particle." Fantastic. That gives me something very concrete to follow up.

Greatly appreciated.

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