Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-08-2007 , 05:27 AM
skyjay's Avatar
Registered User
Join Date: Aug 2007
Posts: 25

planer texturing

Hi,

I'm trying to planer map a stove.
I've applied oven face to the front of the polycube.
Then I tried to apply range top on the top. But it gives me the same image of oven face.
I've attached the screenshot.

Is there a way to apply different image file on the top?

Thanks.

Attached Thumbnails

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# 2 11-08-2007 , 05:36 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310

Re: planer texturing

Originally posted by skyjay
Hi,

I'm trying to planer map a stove.
I've applied oven face to the front of the polycube.
Then I tried to apply range top on the top. But it gives me the same image of oven face.
I've attached the screenshot.

Is there a way to apply different image file on the top?

Thanks.

Automatic UV mapping then you can arrange what you want in Photoshop user added image

# 3 11-08-2007 , 06:41 AM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
1 Create a shader for each texture file.

2 Select the oven
right click and change to face selection then select only the faces you want to texture then planer map those faces only.

3 Only with those faces selected go to the hypershade and right click on the texture file you need and click on Assign Material to Selection.

Repeat steps 2 and 3 for the other faces and textures you need.




2 x Modeling Challenge Winner
# 4 11-08-2007 , 07:40 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
It is easy to automap and arrange his textures in Photoshop but you are the man user added image:p

# 5 11-08-2007 , 01:08 PM
skyjay's Avatar
Registered User
Join Date: Aug 2007
Posts: 25
THANKS!!


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