Im new to maya and this forum so please excuse my lack of knowledge. Im using maya 2008 for a class project and im running into issues with my ground textures. They end up looking all stretched and zoomed. Heres a link the pics,
You could modify the attributes of the place2Dtexture node (reachable through the hypergraph or through your material attributes) or modify the UVs of your ground mesh, via the UV texture editor. Look through the maya learning resources in the help files for an intro to UVs if you need it.
I don't see any stretching on the ground. The hardware display could be poor due to the fact that you have the texture resolution set to 256x256. As far as it looking "zoomed" in, you can either tweak UVs or increase the repeat in the texture's 2D placement node.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off