Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-08-2003 , 06:13 PM
Stephen's Avatar
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Join Date: Sep 2002
Location: northampton
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Im not going to Panic......help!

Ok this is what ive done.
I have modeled one half of an aircraft fusilage in NURBS, and I have also used the trim tool to cut out the main windows at the front. Looks good ish, but I now need to attach both halfs of the fusilage but I keep getting a worning that Trimmed surfaces cant be attached to each other.?


You can see the problem at the front of the plane in the picture, need to attach the two halfs.

Cheers for any help!

email me personally
Stephen.h1@virgin.net got to get this sorted by Mondays deadline

Attached Thumbnails
# 2 02-08-2003 , 06:14 PM
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Join Date: Aug 2002
Location: Seattle, WA
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Yep, trimmed surfaces can't be attached. You'll need to convert to polys or avoid trims with this object.

# 3 02-08-2003 , 06:20 PM
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ok mike cheers for that. That means more work to do, just when I thought I was nearly finished...


It is by my will alone I set my mind in motion
# 4 02-08-2003 , 06:29 PM
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You can trim the final surface though.


Björn 'santa' Fredriksson

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# 5 02-08-2003 , 07:28 PM
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have you tryed deleting the history on it? that might work

# 6 02-08-2003 , 07:28 PM
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?

srr for the question?
How did you put that blue print in maya?

# 7 02-08-2003 , 09:02 PM
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Re: ?

Originally posted by goldstar133
srr for the question?
How did you put that blue print in maya?

that looks like either imageplanes, or simply nurbs or poly planes with a file texture attached ..

# 8 02-08-2003 , 09:09 PM
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