Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-04-2006 , 08:43 AM

Turtle SSS

https://www.illuminatelabs.com/suppor...ce-scattering/

Here it says:

Apply SSS

Start by assigning the ilrBssrdf shaders to the objects, the s_planet shadernode to the polyobject p_planet and s_ring to p_ring. Then choose the Material Preset ketchup on both the ilrBssrdf shadernodes. If we render now we will start to see some light shining through.

But how do i assign the shader to the planet.. cause when i drop it out of hypershade onto the planet or select the planet and assign to selected. Then I don't have the previous planet shader anymore only a grey see through object user added image

# 2 14-04-2006 , 07:34 PM
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in the material, of lambert, etc...... there is a thing that says turtle, click that, and sub-surface scattering should show up...., and you can turn that on


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Last edited by Joopson; 14-04-2006 at 07:40 PM.
# 3 14-04-2006 , 09:06 PM
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meh... turtle...


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# 4 15-04-2006 , 12:32 AM
you mean in the hypershade editor? and the shader that i throw on the planet? But how can it say that in the tut it stil has the planet shader / texture user added image

# 5 15-04-2006 , 01:05 AM
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in the attribute editor


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# 6 15-04-2006 , 09:35 AM
you mean from the texture? The irradience multiplier ?

# 7 15-04-2006 , 01:43 PM
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are you using it for maya 6.5, or 7.0, or 6.0? im using 6.5, if your not it could be different than this

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Last edited by Joopson; 15-04-2006 at 01:50 PM.
# 8 17-04-2006 , 09:35 AM
Nope I don't have that I have maya 7 and turtle 3 user added image

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# 9 18-04-2006 , 12:16 PM
? Can you tell what version of turtle you have it's driving me nuts :headbang:

# 10 18-04-2006 , 03:17 PM
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i have turtle 1, lol, its still good though, much easier


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# 11 18-04-2006 , 05:27 PM
hmm yes.. wonder why they changed it :angery:

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