Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-12-2004 , 03:27 PM
DrRobotnik's Avatar
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Join Date: Mar 2004
Location: UK
Posts: 352

Saving transparencies

Hi guys, long time no see

I'm having a problem getting maya to save transparencies in a targa when rendering, i've never had this problem and as far as i know i haven't changed any of the relevent settings.

Thanks in advance
Doc Rob

# 2 02-12-2004 , 07:07 PM
DrRobotnik's Avatar
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Join Date: Mar 2004
Location: UK
Posts: 352
OK i might have an idea whats going on:

My graphics card has burnt out and am i right in thinking that its the card that will handle the alpha channel for each pixal while rendering.
Anyone know if i'm right?
Shame its a bloody laptop or i'd just change the card user added image

# 3 28-12-2004 , 02:58 PM
antiant's Avatar
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
I dont know what the problem is, but do you have the same problem with Tiffs.. if not you could use that instead.


There's nothing normal about normals. In FACT i think the are abnormal.
# 4 29-12-2004 , 12:31 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
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If you want transparency in the shader use the transparency channel in the shader user added image Don't put the transparency into the colour map, leave that area as black and then use a different image (greyscale) for the transparency on the shader.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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