Is .FBX the best format for Maya to 3dsmax?
I have modeled some scenes for a client in Maya 2009 Unlimited but he and his artist team use 3dsMax to tweak stuff and UV map, etc. I .FBXed the stuff and emailed it to him but is that really the best conversion method?
We plan to do more work together in the future and I don't want to disappoint him and his team.
My work is just static models without any lighting, textures or animations in them.
Help please. Thank you.