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19-08-2005, 02:06 AM   #1
Shadeblade
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Flag motion path
Is it possible to make a flag or rag of some sort, without using cloth, and attach it to a motion path, and whenever it moves, it flutters around the corners like those extremely long ribbons that some ballerinas hold? You know, like when they twirl it around and it's all spirally? Any help would be appreciated.

Thanks in advance

Leo
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21-08-2005, 02:37 AM   #2
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No one knows?
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21-08-2005, 04:08 PM   #3
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you could rig it with bones or use deformers.
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22-08-2005, 01:29 AM   #4
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Bones and deformers sound good. Have you tried softbodies though?
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22-08-2005, 01:32 AM   #5
Shadeblade
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Thanks for the replies.

I'm afraid I'm not too good with any of those methods. Do you know of any good tutorials?
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22-08-2005, 02:03 AM   #6
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I don't know any tutorials off the top of my head, but when I find some, I'll let you know.

I was going to attatch a sample .mb file but it doesn't can't seem to be able to.
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30-08-2005, 08:12 PM   #7
ryuhayabusa13
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Dynamics is my weak area too,but for that stuff I have seen that a waving flag effect is pretty easily done by making the surface into a soft body and add turbulence and/or gravity to it.(i usually play with those settings located in the atribute editor (contrl+A)
About how all this is done, I shouldn't be the right person to give advice, but that's one of the ways I have seen some people doing it.

About the spirally motion though, I have no clue , Maybe using some sort of motion path through a spiral curve? let's wait for someone else to give some more useful feedback i am in doubt too...
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31-08-2005, 03:02 AM   #8
Shadeblade
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I think I may have to resort to learning how to use cloth. Thanks for all your replies guys
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23-09-2005, 01:39 PM   #9
gster123
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You can set it up as a soft bodys, heres the tutorial that I used

http://www.dezfx.com/HTML_Pages/Tuto...tedFlag_1.html
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23-09-2005, 03:36 PM   #10
ryuhayabusa13
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awesome. i'll add this link to my favorites to try it out too..
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26-09-2005, 04:35 PM   #11
Razor Blade
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Another thing you may want to do with that when you create it is using the turbulence field along with maybe an air or volume axis as well, you don't need high settings on either of them
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26-09-2005, 07:44 PM   #12
ryuhayabusa13
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I'll put a note on that as well.
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26-09-2005, 07:48 PM   #13
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Sorry, I missed this thread...

I would go the Softy route with fields and painting weights as I am more of a dynamics guy myself.

However cloth should do this just fine with fields as well, so not sure what your after, speed, or accuracy...

Good luck!
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27-09-2005, 01:01 AM   #14
ryuhayabusa13
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Since school started , i still haven't been able to get back to work on both of these 2 exercises, this flag motion path one and the other one about the explosion on the other post. hopefully over the weekend i'll get back to each of them. it's thesis year for me and knowing these may come in pretty handy.
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27-09-2005, 04:37 PM   #15
Shadeblade
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Thanks for the links. They did come in quite handy.
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