SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

SM Forums / Lounges / Maya Basics & Newbie Lounge / Separate Subdivs To Their Own Objects and Convert to Polygons

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
Thread Tools
15-11-2011, 06:17 AM   #1
Registered User
Join Date: Nov 2011
Posts: 13
Separate Subdivs To Their Own Objects and Convert to Polygons
So after the great help I got with my last question. I thought I would ask another.

So I am creating polygons with a set number of subdivisions. For instance a window pane I created has 10 vertical and 10 horizontal subdivisions. Is there a way to convert each subdivision to it's own object? I've been splitting the faces, but they are still part of the originally created object. I want each subdiv to be it's own object. I've tried unGroup and unParenting them, but it doesn't do anything.

The end result is I want the glass to be a bunch of random shaped polygons that fit together to make a window pane. So that when I attach physics to the objects, they can be blown apart into little fragments.

Hopefully this all makes sense, and someone can point me in the right direction.


  Reply with quote
15-11-2011, 09:45 AM   #2
The thin red line
daverave's Avatar
Join Date: Aug 2009
Location: England
Posts: 4,472
I think what you are looking for is "shatter effect" its under dynamics, effects. I cannot tell you how to use its as I have never done one. .............dave

Avatar Challenge Winner 2010
  Reply with quote
15-11-2011, 10:07 AM   #3
Lead Modeler - Framestore
Jay's Avatar
Join Date: Feb 2003
Location: UK
Posts: 6,277
Select faces and go to mesh>extract

  Reply with quote
16-11-2011, 08:05 AM   #4
Registered User
Join Date: Nov 2011
Posts: 13
Once again Dave, you nailed it. I had to find a tutorial to get the work around for the scripting error that is apparently common in Maya. But the solid shatter effect with rigidbody worked like a charm.

Thanks again Dave.

If anyone else needs to know. You have to clear your object's history with the object applied to apply the solid shatter effect without getting the error.

Last edited by Cnotey; 16-11-2011 at 08:06 AM. Reason: Added fix for script error
  Reply with quote

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
NURB versus Polygon modelling for game objects Chuffy Maya Basics & Newbie Lounge 3 09-01-2007 04:01 PM
nurbs to polygon conversion 3deeder Maya Basics & Newbie Lounge 5 03-12-2006 04:30 PM
Convert subD to Poly Question. mgeldert Maya Basics & Newbie Lounge 2 02-05-2004 09:41 PM
texture reference objects and subdivs JulianBT Maya Basics & Newbie Lounge 0 07-04-2004 11:10 AM
Texture Reference Objects and SubDivs JulianBT Maya Materials & Textures 0 01-04-2004 03:37 PM