This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
very nice to! the only bit that dosnt look quite right is the piece in between the handle and blade... i think its the roundness of it, dont look like it sits in with the rest
Oooh, yes nice sword hidalgo! I will have to take that sword tutorial at some time . As for the design of the sword, I think if someone modelled something waay overdone like this sword.. then it would actually be cool .
"I should call you sugar maple tree cause i'd totally tap that" haha
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off