Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
When i render still frame it is all good, but in batch render first two, three frames it sticks,then NOT to animated geometry. I exported patches for batch render with animated range.
it appears that instances stopped following mesh no matter what the scene is, it only works as it should 3 frames and then stays frozen, independently, from based animated mesh...please, anyone, maya 2016
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