Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 29-11-2018 , 02:12 PM
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Join Date: Nov 2018
Posts: 1

Very Basic Noob question

Hi everyone,
New to Maya modeling. Created a high poly character in Zbrush- brought it into Maya to retopo. Have created half the mesh but trying to create the mouth bag seems a bit weird (my lack of knowledge, not Maya). How can I connect the polygons/verts/edges so the mouthbag is closed?
Many thanks in advance
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