Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-08-2016 , 09:49 PM
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how to get texture to 3d print

[IMG]www.dropbox.com/s/z7kf0rwah0twovn/2016-08-28_14h46_44.png?dl=0[/IMG]


Hey all!

I have a question. I have this base with the moon setup. How do I prepare it for 3d printing? I have the bump map and displacement in place, but when I send it as an .stl, I get nothing, just a smooth disk.

HELP!

# 2 29-08-2016 , 07:37 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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I don't think STL files store displacement or bump information, you'll need to "bake" those to polygons. Modify > Convert > Displacement to polygons, is one way to do that. Not sure how to retain the bump information though. Hope that helps.

# 3 02-09-2016 , 04:19 PM
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Yup! that would be correct. I actually wound up applying a texture to the alpha in Zbrush and BAM...Stamped out a beautiful moon surface user added image. Thanks!

# 4 09-10-2017 , 08:02 AM
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