This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Sorry if I'm using the wrong terminology, but what I'm talking about is when you click on the swatch for say a Light Color attribute to add a gobo. How would you remove it?
Right click on it in the Attribute Editor > Break Connections. Be warned, that the node you mapped still exists. If you want to have a clean scene, delete nodes that you are not using.
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