Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 30-03-2011 , 04:51 PM
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Ok, now Im getting the hang of it I think.. Got the first model UV'd but before I map the other I thought theres some way to copy the work I did to save some time.

Heres the progress.

I used automatic mapping for the shroom_hat and cylindrical mapping for the foot.

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# 17 30-03-2011 , 06:27 PM
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Yes there is a way to copy UVs. Mesh>Transfer Attributes>options.

However since you only used simple projections, it would be less clicks to just go on and keep doing the cylindrical / auto projections on the models.


If you need to transfer attributes anyway, read up on that. ---->https://download.autodesk.com/us/maya...mber=d0e230003


- Genny
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