SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / photogrammetry techniques
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-10-2017, 04:50 PM   #1
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Default photogrammetry techniques

Started doing some research on photogrammetry, and was just curious what programs everyone is using for this process.
Ozgalis is offline   Reply With Quote
Old 12-10-2017, 08:06 AM   #2
tweetytunes
Subscriber
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,456
Default

I have tried afew now but never had anything that looked any good what so ever. I am sorry I cant remember the names of the softwear but good luck with the research, and plz share if you get any good resaults.
__________________
tweetytunes is offline   Reply With Quote
Old 16-10-2017, 09:58 PM   #3
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Default

So far not a whole lot of information, have been busy with work. I did find out that Autodesk has a program for this (way out of my price range, maybe I can set some time up to try out a trial).

Here is a guy that was messing around and has some decent information, so far.

https://blog.sketchfab.com/how-i-cre...desk-recap360/
https://blog.sketchfab.com/how-to-se...metry-project/

I haven't had a chance to real through everything as thoroughly as I'd like, but adding it here in case anyone find it interesting. Will update with everything else I come across.

EDIT: Added some more information below;

I watched the following video through, and it has a lot of information about the process.
https://www.youtube.com/watch?v=GEsRcFQ1_H8

I also came across this site, which has some good intro information on the process, there are a lot of other articles on this site too, but this seemed like a good starting point.
http://www.tested.com/art/makers/460...hotogrammetry/

One thing I noticed from the video, is that it seems like this process will give you a crazy dense model and high res texture file. Without trying this my self, I have no idea how long the cleanup process would be, depending on your end game.

Last edited by Ozgalis : 17-10-2017 at 04:06 PM.
Ozgalis is offline   Reply With Quote
Old 22-10-2017, 06:31 PM   #4
Ozgalis
Events Team at Wargaming.net
 
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
Default

Just wanted to throw this up, it's not great, but it was my first run at it. If I can start getting better results I will move to Work in progress and start posting some more information.Name:  PS4 Test Run.JPG
Views: 178
Size:  244.8 KB
Ozgalis is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Production Techniques Tutorial Series Prabhu M Simply Maya Tutorials 0 17-06-2016 06:47 AM
Modeling techniques for movies and commercial production? goggles Members Lounge 3 27-03-2014 09:11 AM
Video Titled : Modeling Workflow - Poly Plane Techniques bopbagbill Simply Maya Tutorials 11 05-01-2013 07:39 PM
Hi res hard surface modeling and normal mappig techniques thread; goggles Modeling 1 08-07-2012 01:04 PM
Techniques for modeling teddy bear stickdude Modeling 2 23-10-2011 11:30 PM