Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 19-02-2004 , 06:07 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
and clothinguser added image


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 47 19-02-2004 , 10:20 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
# 48 20-02-2004 , 03:13 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Neat. user added image

# 49 20-02-2004 , 03:40 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
very neet. would like to see more of that when the textures or shaders are on it.

# 50 22-02-2004 , 08:24 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201


Last edited by Clod; 22-02-2004 at 08:28 PM.
# 51 23-02-2004 , 12:35 PM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
i love all the holes user added image
--
are they booleaned?


Thanks for wasting your time reading this line.
# 52 23-02-2004 , 04:52 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201

# 53 23-02-2004 , 05:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Looks neat. user added image Skin could use some details, perhaps, like maybe scars, a tatoo, or whatever. Maybe a slight (very slight) bump map for the skin, depending on the look you're going for.

# 54 24-02-2004 , 12:23 AM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
Thanks Mike. I might have ago at adding a bump map and some tatoos if I have time left over at the end (tried a few tatoos but couldn't get them to look right). I'm hoping to start some animtion tomorrow.


Last edited by Clod; 24-02-2004 at 12:26 AM.
# 55 24-02-2004 , 05:01 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
the sword is looking good with thoughs textures or shaders. But if you have time at the end maybe you could drop the spec on the grip ?

# 56 24-02-2004 , 11:12 AM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
Hadn't noticed that Pony, if I have time at the end I might retexture the sword to suit better, so I could experiment with a different grip shader then.

# 57 25-02-2004 , 09:47 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201

# 58 25-02-2004 , 09:55 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
The camera is going all over the place. I think tone the camera movement down a little and it should be cool and easier to C&C.

# 59 25-02-2004 , 10:22 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
O.K. I rendered this one with a still camera. The other one was supposed to look like he hit the camera with the last punch. I suppose I should concentrate on getting the basics down before messing with camera techniques user added image.

https://homepage.eircom.net/~Sharpsho...Attack%202.avi

# 60 26-02-2004 , 08:41 PM
Clod's Avatar
Registered User
Join Date: Jan 2004
Location: Ireland
Posts: 201
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads