Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 30-07-2010 , 06:19 PM
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My Desk

Heres the finished model, It was only meant as a modelling attempt i want to get used to modelling before i get into texturing, Crits and Comments welcome

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# 2 30-07-2010 , 07:22 PM
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Nice work and so fast.............dave




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# 3 30-07-2010 , 07:55 PM
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Cheers Dave user added image

# 4 30-07-2010 , 08:58 PM
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it would do you good if you will try and texture this, because then you will come to realise that you have to approach some modeling stuff a bit different in order to make Uv-ing and texturing a bit easier.
And it's just plain old good practice

Nice modeling thoughuser added image

# 5 30-07-2010 , 10:09 PM
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are you talking about hard edge modelling mastone are you?




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Last edited by daverave; 30-07-2010 at 10:16 PM.
# 6 31-07-2010 , 10:53 AM
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I am talking about modeling in general;
Hard surface modeling requires a different approach when it comes to how it ( and thus the texture) deforms then with organic modeling.
It would be prudent however to make yourself familiar with the workflow ( so that you know what the other guy has to do when you are done modeling, and maybe give instructions to the guy that hands over the concept art to you)

# 7 31-07-2010 , 01:11 PM
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how do you get such kind of look in your models. I mean to say the white look with shades of grey.

Do you use dome light to get this effect.

Curious to know.

Mahesh

# 8 31-07-2010 , 03:22 PM
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# 9 31-07-2010 , 03:41 PM
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hey dave

thanks for the link

mahesh

# 10 01-08-2010 , 01:18 AM
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see camrat...mastone agrees..I think you should try and texture it too.......bahahahahah and you thought you could escape the clutches of UV mapping.


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 11 01-08-2010 , 08:47 AM
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Lol I see where you guys are coming from user added image ill give it ago but ill just start on somthing simple user added image like ps3 or chair haha, would i need to UV my base poly mesh or my Subd? im not sure where to begin. cheers

# 12 01-08-2010 , 08:53 AM
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I never work in subs but the mesh isnt too hard, you have mostly rectangular peices so wont be too hard mate. C'mon give it a shot

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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