Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
How can I export the sphere particles that the maya nParticles uses as FBX? I don’t want to triangulate them and turn them into one mesh, I just want to export them as individual meshes/points with the particle position animations.
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