Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 211 08-03-2012 , 11:51 AM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525

mia_material_x / mental ray Error

Every now and then Maya gets its knickers into a knot with mia_material_x and I normally get the following set of errors:

// Error: Object 'mia_material_x_qualityMenu' not found. //
// Error: AEhardwareTextureMaterialChangedCB SM_WingFlaps.diffuse SM_WingFlaps.message; //
// Error: Wrong number of arguments on call to AEhardwareTextureMaterialChangedCB. //

The result is that I can't assign any value other than "None" to the texture channel attribute under "Hardware Texturing" on the material and the mesh will appear black in the viewport.

The only way I've found so far to get around it is to restart Maya. Is there is script or something I can run?

This question has cropped up early December last year but that thread kind of died.

# 212 09-03-2012 , 04:39 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Small update. Not that many checkered pieces left user added image

Attached Thumbnails
# 213 11-03-2012 , 06:05 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Not happy with the wheel wells. Redoing them.

# 214 11-03-2012 , 07:08 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
So long as your not working on those bombs........LOL...........dave




Avatar Challenge Winner 2010
# 215 11-03-2012 , 11:44 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
bahahahahahaha dave.....looks good Pixal


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 216 16-03-2012 , 06:32 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Forging ahead. Started with the spinner. Created a rough guide as template for the final spiral. Will get to finish that this coming week.

Attached Thumbnails
# 217 16-03-2012 , 06:39 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Looking good Pixal have you got a picture of the one you are going to do.........dave




Avatar Challenge Winner 2010
# 218 16-03-2012 , 07:01 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Thanks Dave. There are a few versions ranging from a single to two and a half revolutions, tapered or fixed width. I'm going for a double revolution, fixed width like the one below. Some sources have the color as yellow and some as white. I'll go for yellow.

https://www.ipmsstockholm.org/magazin...fw190a8_48.jpg

# 219 20-03-2012 , 06:52 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525

Watching paint dry

I should be texturing but decided to take a break from it. Fooling around with shaders.

user added image

user added image


Last edited by PixalZA; 20-03-2012 at 06:55 PM.
# 220 21-03-2012 , 12:09 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
It's a little dark but I like the effect on the top one.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 221 24-03-2012 , 07:15 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525

Group/Parent Question

Hi everybody. A stupid question about something that has me a bit stumped. I have a couple hundred pieces of geometry organized into 15 groups and 4 parents. How can I parent/group all of these together into one without losing the existing group/parent relationships. It is time to rotate the plane to stand on the ground.

# 222 24-03-2012 , 07:51 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Create a new group containing all the other groups and objects.

If you move the new top level group and things blow apart it is because of double transforms in which case you will need to delete history on everything.

Generally when I complete a model I put everything is a single group with the model name, freeze transforms, delete history, and cleanup the scene.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 223 24-03-2012 , 08:33 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
As CTBram says......

# 224 25-03-2012 , 04:36 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Thanks guys. Sorted out.

# 225 27-03-2012 , 05:16 PM
PixalZA's Avatar
Lifetime Member
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525

AO_Distance on Mia_Material_X

Quick question. Is the distance parameter of the AO attribute on a mia_material_x in the units of the scene? The manual is not that clear ("The ao_distance parameter defines the radius within which occluding objects are found.")
Thnx.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads