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Old 09-03-2006, 09:29 AM   #1
magicsy
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Default Human Head Project (Noob Style) :)

Ok ive done so many hard surface modeling and i really need to widen my skills so ive set out to do a human head, as i think its very important to be able to have this skill.
So here goes.
One thing thats annoying so far is when i create an instance the other half appears Black, so i cant use Xray in side view
Any ideas?
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Old 09-03-2006, 09:42 AM   #2
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You could put the instance on a new layer and switch the visability on or off as needed???
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Old 09-03-2006, 09:55 AM   #3
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yea i thought of that just dont it so alls cool now thx.
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Old 09-03-2006, 10:02 AM   #4
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dam print screen aint working lol!
So heres a render of where im at at the moment.
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Old 09-03-2006, 11:39 AM   #5
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started on the nose.
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Old 09-03-2006, 06:14 PM   #6
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struggeling a bit at the moment the wires need tidying up and maybe more need adding?
Any help guys?
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Old 09-03-2006, 06:40 PM   #7
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dam this is looking promising, again. Nice modling!
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Old 09-03-2006, 06:44 PM   #8
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thanks. my real first attempt, at proper organic modeling.
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Old 09-03-2006, 07:04 PM   #9
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tidied up a bit also added some eyes.
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Old 09-03-2006, 07:11 PM   #10
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Hi magicsy, your doin well and i think you made the right choice in making the human head...im still learnin and still find heads difficult but a couple of things that may help you.

1. if you make half the head a smooth proxy, you can see and manipulate the final result through the whole process. It sometimes helps to use a blinn for this half as well.

2. I was taught that the best way to build a head model is to build each section (eye sockets, mouth, nose and ears in seperate peices, using the create polygon tool and extruding the edges from the first peice,this will give you more control over the shapes. Once this is complete, you can start combing and linking up the peices..

at the end of the day ive seen heads being built in loads of different ways and your def goin in the right direction...

keep goin and if none of wat i just said makes any sense then either ask me or ignore me and good luck.

p.s..im dissapointed you haven commented on my new project...new character 'valentine' yet as usually ur one of the first to comment on my work and i value ur opinion.
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Old 09-03-2006, 07:47 PM   #11
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hi lewis, thanks for the crit mate im using the instance method, i will give the proxy thing ago now actually as im adding the detail in.
thanks again
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Old 09-03-2006, 11:05 PM   #12
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done most of the lips area
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Old 09-03-2006, 11:07 PM   #13
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got right Hooter on him i know... lol!!
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Old 09-03-2006, 11:28 PM   #14
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quick smoothed render to see how hes shaping up..
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Old 10-03-2006, 10:42 AM   #15
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Lookin good man,

Need Jay in here to give some pro advice!!
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