SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Your Work / Work In Progress / Human Head Project (Noob Style) :)

Work In Progress Post your WIP here to get some feedback and critique from our other members.

Join the conversation. Reply to post
Page 1 of 2 1 2
 
Thread Tools
09-03-2006, 09:29 AM   #1
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Human Head Project (Noob Style) :)
Ok ive done so many hard surface modeling and i really need to widen my skills so ive set out to do a human head, as i think its very important to be able to have this skill.
So here goes.
One thing thats annoying so far is when i create an instance the other half appears Black, so i cant use Xray in side view
Any ideas?
Attached Thumbnails
Click image for larger version

Name:	head wire.png
Views:	144
Size:	30.9 KB
ID:	27241  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 09:42 AM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
You could put the instance on a new layer and switch the visability on or off as needed???
  Reply with quote
09-03-2006, 09:55 AM   #3
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
yea i thought of that just dont it so alls cool now thx.
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 10:02 AM   #4
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
dam print screen aint working lol!
So heres a render of where im at at the moment.
Attached Thumbnails
Click image for larger version

Name:	head.jpg
Views:	135
Size:	52.7 KB
ID:	27242  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 11:39 AM   #5
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
started on the nose.
Attached Thumbnails
Click image for larger version

Name:	head2.jpg
Views:	132
Size:	12.8 KB
ID:	27246  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 06:14 PM   #6
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
struggeling a bit at the moment the wires need tidying up and maybe more need adding?
Any help guys?
Attached Thumbnails
Click image for larger version

Name:	wire.png
Views:	120
Size:	21.7 KB
ID:	27253  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 06:40 PM   #7
meredith
Banned
 
Join Date: May 2005
Location: new zealand
Posts: 193
dam this is looking promising, again. Nice modling!
  Reply with quote
09-03-2006, 06:44 PM   #8
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
thanks. my real first attempt, at proper organic modeling.
Attached Thumbnails
Click image for larger version

Name:	wire.png
Views:	116
Size:	23.8 KB
ID:	27255  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 07:04 PM   #9
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
tidied up a bit also added some eyes.
Attached Images
 
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 07:11 PM   #10
lewisears
Registered User
 
Join Date: Feb 2006
Location: Hampshire
Posts: 93
Hi magicsy, your doin well and i think you made the right choice in making the human head...im still learnin and still find heads difficult but a couple of things that may help you.

1. if you make half the head a smooth proxy, you can see and manipulate the final result through the whole process. It sometimes helps to use a blinn for this half as well.

2. I was taught that the best way to build a head model is to build each section (eye sockets, mouth, nose and ears in seperate peices, using the create polygon tool and extruding the edges from the first peice,this will give you more control over the shapes. Once this is complete, you can start combing and linking up the peices..

at the end of the day ive seen heads being built in loads of different ways and your def goin in the right direction...

keep goin and if none of wat i just said makes any sense then either ask me or ignore me and good luck.

p.s..im dissapointed you haven commented on my new project...new character 'valentine' yet as usually ur one of the first to comment on my work and i value ur opinion.
  Reply with quote
09-03-2006, 07:47 PM   #11
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
hi lewis, thanks for the crit mate im using the instance method, i will give the proxy thing ago now actually as im adding the detail in.
thanks again
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 11:05 PM   #12
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
done most of the lips area
Attached Thumbnails
Click image for larger version

Name:	wire.png
Views:	100
Size:	29.9 KB
ID:	27270  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 11:07 PM   #13
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
got right Hooter on him i know... lol!!
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
09-03-2006, 11:28 PM   #14
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
quick smoothed render to see how hes shaping up..
Attached Thumbnails
Click image for larger version

Name:	head.jpg
Views:	96
Size:	11.1 KB
ID:	27274  
__________________
<a href="http://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
  Reply with quote
10-03-2006, 10:42 AM   #15
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Lookin good man,

Need Jay in here to give some pro advice!!
  Reply with quote
Reply
Page 1 of 2 1 2

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Setting Up a Project? Ethan Dale Maya Basics & Newbie Lounge 3 28-04-2017 04:34 PM
Basic Human Form Tute: Merge polygons stonemason Maya Modeling 6 18-02-2008 08:55 AM
Human head ( With gear ) Lunnep Finished Work 20 14-12-2007 02:42 PM
tutorial for modeling human head enzo80 Maya Basics & Newbie Lounge 1 14-11-2005 12:25 AM
Second human head GateKeeper Work In Progress 7 21-03-2003 04:31 PM