Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-12-2006 , 05:22 AM
Joopson's Avatar
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Skele-Tony

hi everyone,
i was quite bored and decided to model a grim reaper in low poly, and texture it and rig it.. lol

id say its my first "complete" character, all my others end at modeling, haha

anyway, rendered in Maxwell

modeled in maya

textured in Photoshop CS2

enjoy and also c+c! please, lol

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Environment Artist @ Plastic Piranha
www.joopson.com
# 2 26-12-2006 , 01:16 PM
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inspired by the Freeky low-poly tute i take it?

I like him hes cute for a lil' reaper user added image

# 3 26-12-2006 , 01:59 PM
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Joopson, amazing! nice to see you were actually able to 'finish' something! user added image

you gonna animate it?


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# 4 26-12-2006 , 02:46 PM
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Nicew Work man, like him he has a real nicetoon feel to him. Do a Higher poly one...


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# 5 26-12-2006 , 05:09 PM
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oh, i forgot, the poly count for "Tony" is 314 faces. His scythe is 61 ^_^


anyway.....

Originally posted by petrol
inspired by the Freeky low-poly tute i take it?

I like him hes cute for a lil' reaper user added image

haha, thanx...
i was inspired by the freeky low-poly, lol


Originally posted by NeoStrider
Joopson, amazing! nice to see you were actually able to 'finish' something! user added image

you gonna animate it?

haha, thanx.... i may animate it, im not entirely sure though, animation is pretty tedious work, lol... im having trouble even posing him user added image


Originally posted by R@nSiD
Nicew Work man, like him he has a real nicetoon feel to him. Do a Higher poly one...

thanks ^_^, i might do a high-poly one later with Zbrush, etc.. but for now i like him low poly, lol


Environment Artist @ Plastic Piranha
www.joopson.com

Last edited by Joopson; 26-12-2006 at 05:12 PM.
# 6 27-12-2006 , 10:19 AM
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Very nice Joopson! user added image

Any chance you could post a wire?

# 7 27-12-2006 , 02:37 PM
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ok, here is a wire:

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