Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-05-2008 , 06:38 AM
elephantinc's Avatar
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Car wheel

Today i decided to model a car wheel
WDYT?
c&C welcome

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# 2 17-05-2008 , 04:21 PM
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It looks good. Is it your own design? But the inner part of the rim (the center disc that connects to the spokes) seems to be a bit bumpy or you might have some normals problem. Also the tire tread could a little denser.

# 3 17-05-2008 , 07:38 PM
elephantinc's Avatar
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no its no my own design
yeah i noticed that on the rim, im working on it
i thought about making the tyre denser but im not sure what kind of car its going on.

user added image

# 4 17-05-2008 , 07:39 PM
Acid44
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make it for a skyline user added image

# 5 18-05-2008 , 12:10 AM
elephantinc's Avatar
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yeah i might use it for that
ill need to improve it abti though
(need tp know what car we're doing first)

# 6 18-05-2008 , 02:41 AM
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Its an ok start, needs a bit of detailing in there the spokes dont appear to join to the rim.

It looks a tad lumpy in places, and the material could do with a tweek.


"No pressure, no diamonds" Thomas Carlyle
# 7 18-05-2008 , 03:19 AM
elephantinc's Avatar
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yeah there not connected yet
i havent done any detail yet either
plus i havent really done any materials, just slapped on basic shaders

im waaiting to see what car were making befoer i do any of this stuff

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