Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-07-2006 , 03:21 PM
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Audi TT 2007

Its been a while since i posted a project but hey user added image

what do yall think about it so far user added image

<Clay>

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<Paint Test>

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the headlight mats are temps

common ppls Crit my work please user added image

# 2 08-07-2006 , 04:26 PM
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looks like a really good start!
keep it up.

# 3 08-07-2006 , 05:59 PM
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Update:

Done
area where the number plate will go
front fender
and some more on the bumper

just a clay this time

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keep the Crits comin please user added image

# 4 09-07-2006 , 02:24 AM
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i love it, shes origional


First year 3D Grad
# 5 09-07-2006 , 07:20 AM
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Update:

Done

door and door handle

still need to do the details on the handle

<Clay>

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Crits & Comments Please

# 6 09-07-2006 , 10:09 AM
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Update:

done

roof
windscreen
side mirrors (not finished)
side skirt
fixed a few probs here and there user added image
and yar well thats it for now user added image

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Last edited by aleg8r; 09-07-2006 at 10:45 AM.
# 7 09-07-2006 , 12:45 PM
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Looks like it's going to be a stunning car... please post new updates as soon as you can... Also, is it in poly or nurbs?
Keep it up!

# 8 09-07-2006 , 01:45 PM
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all poly , i cant nurb model to save my life user added image LOL


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# 9 09-07-2006 , 02:07 PM
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Yet it's of great accuracy and smoothness! You surely know how to have full control of those polygons... Looking forward to getting new updates from you soon! Keep up the great work...

# 10 10-07-2006 , 12:34 AM
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can you post some wires?

# 11 10-07-2006 , 07:41 AM
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Wires:

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Update:

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And the Wire

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i am still working on hte rear part of the car so any holes u see will be fixed today user added image


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# 12 10-07-2006 , 11:28 AM
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Update:

Done

Rear bumper and lightcovers

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# 13 10-07-2006 , 05:05 PM
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nice work man keep it up

# 14 10-07-2006 , 06:47 PM
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Beautiful car.

Are you converting to SubD's for render?

And could you give any insight as to your settings for your paint texture? Ive been working on a car for quite a while and any info helps. Im also curious to see how you set up the lighting and scene for the render.


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# 15 10-07-2006 , 09:08 PM
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Originally posted by twisteddragon33
Beautiful car.

Are you converting to SubD's for render?

And could you give any insight as to your settings for your paint texture? Ive been working on a car for quite a while and any info helps. Im also curious to see how you set up the lighting and scene for the render.

first off yes i comvert to subds for render as it helps with not overloading my slow pc

the paint in hte first paint test is from an old tutorial i found on hte net that i cant find anymore user added image i could give u the basic file its juat an *.ma all u need to do is import it and ur ready to go witha few tweeks on the paint shader.

and as for the lighting its very simple as its just a basic render and nothing to ott , i use a very basic directional light with a yellow tint and shadows at 1024 with a gray colour. then i have a plane as the floor with the sides bent up wit ha smooth curve. and well yar thats it very simple but it works user added image

hope that helps user added image if not ill post a screen of the setup l8r. thanks for the comments user added image

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File Type: ma bloom.ma (2.5 KB, 157 views)

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