Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-11-2018 , 02:12 PM
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Join Date: Nov 2018
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Very Basic Noob question

Hi everyone,
New to Maya modeling. Created a high poly character in Zbrush- brought it into Maya to retopo. Have created half the mesh but trying to create the mouth bag seems a bit weird (my lack of knowledge, not Maya). How can I connect the polygons/verts/edges so the mouthbag is closed?
Many thanks in advance
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