Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 15-03-2008 , 12:38 AM
arran's Avatar
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z brush normal map help...

hey - so i'm trying to get my head around normal maps.

when i add the normal map in maya i get these weird grey banding and contour type lines around my model.

i exported a low poly version to maya from zbrush. then i used zmapper and opened the maya tangent node best quality configuration. i exported a 2k map and in maya i imported the low poly model added the psd file to the bump node using tangent space normals.

i'm using maya 7.1

any idea what's going on?

# 2 15-03-2008 , 12:39 AM
arran's Avatar
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and here's the pictures. user added image

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