Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-07-2003 , 05:23 PM
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Problem with rigid binding

ok so I am binding my spider from the WIP and I am trying to paint the weights for the bones. The problem is that if I paint out verts from being controlled by jointX then I dont seem to be able to make jointY (the one I want to influence it) paint the correct weighting onto it. I understand that each vert can only have one controlling bone so how do I make it know which bone to use?

I can post pics if it's not clear.

Cheers
Alan


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# 2 03-07-2003 , 05:34 PM
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nevermind I figured it out. Deform>>Edit membership tool

user added image


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Currently working on: Your Highness

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