Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-04-2021 , 12:14 PM
mickhah's Avatar
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rigging walkcycle depending on path langth

hello. i am breaking my head about the issue how to rig a crawling bug moving along a spline. the COG will be path constrained to a spline. how can manage to get the legs animation to be played depending on the moved distance, like it is done for a vehicles wheel for example?

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