Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 25-12-2004 , 02:03 AM
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thanks RC, ill fix the tale after Christmas vacation..

# 17 28-12-2004 , 10:51 AM
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update...

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# 18 28-12-2004 , 10:55 AM
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back.. now for hands

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# 19 28-12-2004 , 12:10 PM
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Question, how did you start your character? And did you just work on one side?

To the character, it looks freaky but cool in a way.

# 20 28-12-2004 , 07:56 PM
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Thanks, I started with a cube and made the head first by basically making some divisions in it and moved those around to get a basic shape, then I just made even more divisions and made the model even more detailed, then I just extruded the neck and kept extruding the faces to make the body and shaped it the way I wanted it to.

I used a script called MJ Poly Tools( https://www.maya3d.dk/Scripts/MJPolyTools/ ) and used the the thing called edge loop split to make more divisions.

I did make only one side by using MJ Poly Tools to make a line down the middle of the cube, then I deleted the faces of the left side, duplicated the right side, and I made sure that in the duplication options I had "Instance" checked instead of copy.. then I scaled the duplicated side across the X axis with a value of -1 in the channel box/layer editor. This made the part I duplicated go to the left side and so because it is an instance, whenever I move vertices around or make divisions in the right side, it edits the left side exactly the same way and makes the model symmetrical.. Hope this makes sense..


Last edited by Billy_Cat; 28-12-2004 at 07:59 PM.
# 21 28-12-2004 , 08:44 PM
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heres the hand, it doesnt look completely right so can someone point out some of the problems, im not quite sure what needs to be fixed..

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Last edited by Billy_Cat; 28-12-2004 at 11:39 PM.
# 22 28-12-2004 , 08:45 PM
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under side..

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# 23 29-12-2004 , 09:03 AM
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I added some webbiness to the thumb... I think the hand is good enough it doesnt need to be perfect because the creature isnt fully human, so it can have some differences to a human hand..

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# 24 29-12-2004 , 09:35 AM
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heres the final model.. now for texturing..

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# 25 29-12-2004 , 09:19 PM
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modified face.. feedback?

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# 26 29-12-2004 , 09:38 PM
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Hey Billy_Cat

Overall its a good design, but...despite it being a fantasy figure/creature, I feel it would benefit from alot more work in the face just to give it more character. Maybe use your face as reference or get some from else where. Just something I thought you could bear in mind

_J

# 27 29-12-2004 , 10:39 PM
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is this more what you are looking for Jango?

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# 28 29-12-2004 , 11:42 PM
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Hi BC

Well its not really what I'm looking for, its what I would say you should think about doing to take it to the next level if you like..

Later dude

_J

# 29 30-12-2004 , 12:02 AM
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give an example of what I could do to take it to the next level because im not sure what I else I should do..

# 30 30-12-2004 , 03:04 AM
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I changed the arm and the hand, the left arm is the modified version and the right is the old version..

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