Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-10-2002 , 06:58 PM
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Duplication Problem with Subdivision

Hi,

I deleted half the head and duplicate with instance on and this is what it look like again at the bottom. Is there anyway of fixing it?

Does using the connect poly shape work (I haven't try it yet?)

Would it be better and solve my duplication problem if I do use it?
Any problems with using that?

Please let me know soon. This head is driving me nuts.

Thanks,
JL

# 2 19-10-2002 , 07:17 PM
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there's an extra unwanted face on the inner side of the neck..
before you duplicate your half.. delete that inner face of the neck..

# 3 19-10-2002 , 07:40 PM
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Is this what you mean?

Hi Roman,

I deleted the inner face if that's what you mean (Please see new picture). But it still curve at the bottom in the subdivision mode.

Should I work back and forth between poly and smooth when making the head like this lightwave tutorial: https://www.highend3d.com/global/tuto...model/page4.3d

Any more advice is really appreciated.

Thanks,
JL

# 4 20-10-2002 , 02:15 PM
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i thought there was an face on the inner side of the neck, i didn't mean that face which you deleted on the bottom.. fix that face again..
if you extrude the face again what happends.. does it act like the upper parts or does it widden up..?

# 5 20-10-2002 , 02:25 PM
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It look the same to me...

Hi,

There is no inner face...

Jamie

# 6 20-10-2002 , 05:00 PM
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The bottom will do that when you turn your model into a Sub-d only having a half a head at first. This is because when your in poly mode and want to turn it into a sub-d the last few vertices on the border edge are just loose and move inward when you change it to a sub-d surface. It should smooth out once you attach both sides of the model when your in poly mode then covert it to sub-d again.

It looks like you can still delete a face that is directly under your head, will open up a whole for the neck.


Hope that helps!!!!!!!

Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 20-10-2002 at 05:05 PM.
# 7 20-10-2002 , 05:10 PM
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So should I continue with modeling from that?

Hi Kurt,

So should I continue modeling the face from that pic?

Thanks,
JL

# 8 20-10-2002 , 05:46 PM
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Sure there is nothing wrong with the Picture you have.

Good luck

kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 9 20-10-2002 , 05:47 PM
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Thanks Kurt.

Jamie

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