Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-11-2004 , 05:26 AM
Lifire's Avatar
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Mental Ray Render Error

When trying to render a specific scene using mental ray (and only with mental ray), I get this error: "Error: (Mayatomr.Geometry) : LeftHandShape, non-quadrilateral face in subdivision surface base mesh not supported, ignored."

The rendering process does not stop, but it only renders a black screen (blank).

Could someone please explain to me what this error means and how I would go about fixing it?

Thank you.


"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."
# 2 04-11-2004 , 05:14 PM
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I believe it is because Mental Ray does not support subd's. Try this...put a nurb and a poly object next to the subd, some lights, and render...

# 3 04-11-2004 , 05:32 PM
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Originally posted by Minstrel
I believe it is because Mental Ray does not support subd's. Try this...put a nurb and a poly object next to the subd, some lights, and render...

MR supports subDs, they just need to be all quads to be renderable

# 4 04-11-2004 , 10:08 PM
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When you say this, you mean that all faces have to be 4 sided?

So I would have to go through and make sure all the faces have 4 sides on my object?


"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."
# 5 05-11-2004 , 12:50 AM
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