hi thanks for the comments i'll take them on board, and in answer to your question i studied animation both 2d and three,Originally posted by Weyu
It is a very large difference between your characters when theyre textured and when they're not Did you study 3d your modells seems rather rough even if they are supposed to be low-poly, can you show the wires it would make it easier for us to help you. And perhaps put this topic in W.I.P or finished projects.
Your texture of the agent is kinda nice, some areas seem to have a lower resolution tho, if that is what you're aiming at then its okey, otherwise i think that you should consider making the hair as a model or with the Maya hair system. And what is that white spot on the man's neck? you were to lazy to texture everywhere and you still had a view from the back?
Well otherwise keep it up man!
Edit: The childs hair should look more "loose" right now it looks more like stiff wood or something (try following your scetch closer.)
hiOriginally posted by Weyu
Look at the uv map and see so that is no area is outside the "box"
Edit: I think that the agent's ear should point out more, and you should try to modeling it more properly (at least if you're using alot of polygons) instead of just relying on textures. I usually model the ear freely and then weld it into the headpiece. I recommend that you use the Joan of arc tutorial if you dont know how to model a ear. And once again wires please, both on the agent and the "turkish" guy.
hiOriginally posted by Weyu
Well first of all here is the Joan of arc tutorial(It is made in 3dmax but its still very basic so you can make it in Maya) And as you can see it is a text one but it is very easy to understand.
https://www.3dtotal.com/tutorials/max...c/joanmenu.asp
His topology is veeeery rough atm, i think that you should try to make a total clean head and start over again. The attached file contains a head topology that I like to use. You dont need to follow it like exacly but its nice to have something to look at and compare to.
Edit: Forgot to attach the image so here it is.
Oh and remember that even tho your models are not so good at the moment your textures is still amazing. So you've managed to master the hard part and now you just got to learn how to model and then you can really start working with Maya. For me texturing has always been the hard part.
hiOriginally posted by Weyu
Well I've been told that you should try to avoid triangles as much as possible, and I see alot of triangles there.