Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 19-08-2010 , 11:53 AM
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Is this more betterer?

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# 32 19-08-2010 , 12:30 PM
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hard to tell with the smooth preview, but it looks like you need some more topology in there.

# 33 19-08-2010 , 12:32 PM
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yeh hammer..its a basic mesh atm...too bloody tired to work on it LOL. will post some tomorrow night.

Thanks mate


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# 34 19-08-2010 , 01:23 PM
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I think that looks better.........dave




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# 35 20-08-2010 , 12:03 AM
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Ok more here....I really dont like organics...have I said that?

cheers bullet

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# 36 20-08-2010 , 12:04 AM
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Oh and I will be changing the legs..they are too human

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# 37 20-08-2010 , 12:06 AM
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lookin pretty good so far bullet, keep up the good work!!

gster, thanks for posting that! That's going to come in very handy. I've started with a box before but never in that fashion.

# 38 20-08-2010 , 12:28 AM
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Thanks Rhet,

yeh that is one out there way to box model a head eh!!!! never seen it done like that..as steve said, kudos to the dude!

cheers bullet


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# 39 20-08-2010 , 01:48 AM
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Ok changed the leg....crits please.

cheers bullet

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# 40 20-08-2010 , 05:58 AM
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Ok mucked around in Sculptris (dont know what the hell Im doing). Wow its hatrd and leaves some really weird geo on the model??

cheers bullet

P.S I was only mucking around..this wasnt serious just trying to learn.


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# 41 20-08-2010 , 05:58 AM
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try to attach image eh??

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# 42 20-08-2010 , 11:00 AM
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bullet, that's well good! the new legs look really good. all that fuss about being tired and never having done characters before. i've never heard of sculptris, have you used it before?

# 43 20-08-2010 , 11:10 AM
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Thanks ben!!! mate trust me Im tired. I do Surveying all day and modelling some hard stuff real world wise...12 hour days mate...Im buggered.

Yeh I downloaded Sculptris a while back but never got the hang of it. I did the bull today and imported back to Maya...it looked like crap!! I just download Zbrush...30 day trial. S**t mate it looks hard to get the head around. So many unknown menus etc etc..........

I am going to look in on you now....bahahahaha

cheers for the compliment mate..I do really feel so out of my depth aigainst (sorry WITH) you guys..you are all so good.


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# 44 20-08-2010 , 11:36 AM
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Hi Bullet
Your model is comming a long nicely. If I where you I would stick with maya for your modelling then create UVs for bump maps and fur. Believe me that is a lot to do if your not used to it...........dave




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# 45 20-08-2010 , 11:41 AM
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It's wierd, I'm well pleased with mine, to the point I'm getting worried about taking it further and bodging it up. But it was literally like, this time last year, or even later, I was new to Z and having that, what the hell do all those menus do feeling. It'll be tough to get your head around in 30 days, but it's all about the learning isnt it. And the sculpting side aside, the work youve done in Maya is good also. I'm not very good or experienced at character modelling in Maya, but I've learned that Zbrush can be quite forgiving so you can save most of the hard work for zbrush. Everyone does it different, but that's, for now, how I like to do it.

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