Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-08-2003 , 10:28 PM
Registered User
Join Date: Aug 2003
Posts: 27

Updated House

Hmm... Well i posted this at 3dbuzz but I figured I might as well here.

Attached Thumbnails
# 2 12-08-2003 , 10:30 PM
Registered User
Join Date: Aug 2003
Posts: 27
close up of the chairs
check out more 3d stuff at my website:
00patrick00.tk- go to the 3d section

Attached Thumbnails

Last edited by TheNewOmega; 13-08-2003 at 01:14 AM.
# 3 13-08-2003 , 01:16 AM
Registered User
Join Date: Aug 2003
Posts: 22
they look nice, but they have reall strange forms, the table, it can never be stable that way, but anyhows, i like them alot, GJ.


# 4 13-08-2003 , 01:13 PM
sjurick's Avatar
Subscriber
Join Date: May 2003
Posts: 136
How is the lighting done in this scene? Looks like GI?


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 5 13-08-2003 , 07:09 PM
Registered User
Join Date: Aug 2003
Posts: 27
It is done in Maya 5 for Linux w/ Final Gather Rays set to 500 and the GI set to 64
(basically final gather preview but the FG rays halved)
There are lamps in each corner emitting differnent color lspot lights and on the ceiling there are 2 hole extruded and deleted w/ a greyish white spotlight shining down. (Raytraced shadows enabled for the 2 top ones.)
I'll post a pic soon of a different angle so you can see it all better.

# 6 13-08-2003 , 08:48 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
I love that bendy/twisty concept. Awesome.


It's Dr. Know, Not Darknow
# 7 14-08-2003 , 12:35 PM
sjurick's Avatar
Subscriber
Join Date: May 2003
Posts: 136
It's got that Flinstones vibe happenin. I like it.


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 8 14-08-2003 , 01:02 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It has an interesting play-doh look to it. Pretty cool. user added image

# 9 14-08-2003 , 02:11 PM
genius995's Avatar
Subscriber
Join Date: May 2003
Location: Holland
Posts: 152
I was going to say what Mike said user added image

But a little C+C... in the bottom image, the left chair appears to be floating... And the top image. What's that ray of light (??) going under the table to the left?

But ... very nice user added image Really creative idea!


whatever!
# 10 14-08-2003 , 02:40 PM
Registered User
Join Date: Aug 2003
Posts: 27
user added image yeah i know the chair is floating... i fixed that yesterday- (those are old pics) basically this was a summer project and all of the other stuff ive done lately is going to be put into that room.
check out my site: 00patrick00.tk for some stuff i am going to put in it in the next week before school starts.
The main thing i am going to do is have the attached character duplicated 3x
1. sitting
2. climbing the stairs.
3. Sitting on the stool looking at the computer w/ a cord (bioport) streaching from one of the center holes to the back of the computer.
I am then going to do a flythough and call it 'still life'

Attached Thumbnails
# 11 14-08-2003 , 03:09 PM
genius995's Avatar
Subscriber
Join Date: May 2003
Location: Holland
Posts: 152
Nice user added image
I see you're into the weird-shapes thing user added image Not only 3d user added image

Really nice and very unique... keep it up!


whatever!
# 12 14-08-2003 , 03:56 PM
Registered User
Join Date: Apr 2002
Posts: 222
I like it, nice strange shapes.

# 13 15-08-2003 , 11:11 PM
Registered User
Join Date: Aug 2003
Posts: 27
well- now all I have to do is hit render on the flythrough
here is a bad angle of the guy infront of the computer- btw its just the angle his shoulder blades arent that skewed.
i'll try and post the finished animation in DIVX fomat sometime- hosted from my server.
sorry if anyone tried to get onto my server last night- Michigan and the surrounding areas had a massive power failure.

Attached Thumbnails
# 14 16-08-2003 , 11:34 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
Ok, now thats just freaky......A bit more bend in the wires perhaps????


It's Dr. Know, Not Darknow
# 15 17-08-2003 , 03:24 AM
Registered User
Join Date: Aug 2003
Posts: 27
yeah from that angle it looks pretty bad......
but on the bright side- ive hit batch render on my slow 1ghz machine.
frames 1-45 are up in the video section of my website.
there are 160 frames total. all should be up by monday or tuesday. a divx 5 version by wednesday.
www.00patrick00.tk
please realize that the frames are 780*576 raw .iff files.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads