This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
My current W.I.P.
A street fighter arcade stick.
Have only spent about an hour on it so far.. still learning about texturing correctly, using reflections, etc..
On a positive the texture looks good, some of your edges are a bit to sharp put some edge bevels in there. The joystick looks like it is just stuck into the main box try modelling how it joins.........dave
Here is another render using some lighting and after adding some bevel to the sharp edges.
My goal is to make this arcade stick look as real as possible..
I also converted the ball on the joystick from a polygon to a subdiv..
didn't seem to help..
any suggestions on adding (or subtracting) features to make this look more realistic would be greatly appreciated.
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