Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-09-2007 , 06:56 AM
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MattTheMan- Sept/Oct.

Hey guys, long time no talk!

I decided to join into this challenge. Well... I'll get straight to the point. My theme: post-modernistic ruins/crashsite, possibly a door to a cave with jungle growth all over it, possibly a crashed spaceship... I'll sort it out later with a sketch.

Till then... peace!


Live the life you love, love the life you live
# 2 05-09-2007 , 07:08 AM
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this is gonna be great, i cant wait!


Environment Artist @ Plastic Piranha
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Last edited by Joopson; 12-09-2007 at 09:36 PM.
# 3 15-09-2007 , 04:36 PM
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# 4 15-09-2007 , 04:43 PM
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no contention here my friend.., but 'post modern ruins'..?? I was doing English Lit as a major until I switched to Film half way through 3rd year. I understand 'post modern' in a literary sense, in that, the short story is words are arbitrary.., but 'post modern' as applied to architecture..,
?? how does this work. Im only asking from a scholarly POV, not being smart.., just curious.

live and learn??


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# 5 15-09-2007 , 04:51 PM
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As in past-modern time. Like futuristic/alien.


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# 6 15-09-2007 , 07:42 PM
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oh, back to the future user added image


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# 7 25-09-2007 , 12:11 AM
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Last edited by MattTheMan; 25-09-2007 at 12:14 AM.
# 8 25-09-2007 , 03:40 PM
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I like ituser added image

# 9 11-10-2007 , 08:14 PM
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actually i get the post modern idea.., a tea pot falls, breaks.., and instead of rebuliding the teapot.., make it into something else.., which you are doing..,


i would have called the origial idea.., something more akin to da da and cubism.., post modern works for me though user added image


take it easy and life will be easy
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