This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Normal mapping isnt too hard though I do NOT like using Maya for it Rick. You need to have the lopoly model first...then duplicate and make a hipoly copy. I then use Xnormals to mesh the hipoly to lopoly. You of course have to UV map them before you do this. To be honest...I ahve been struggling myself as I need this for my game assets...and I can tell you its a pain in the butt. If you are not worried about poly count Creck then dont bother.
You dont need textures for normal maps Rick...just the 2 models..hi and low....no textures needed until you wish to see them. You do the normal map on the hipoly first...then apply just a lambert and use the normal map in the bump map option box. Mikes gaming tut in here shows it simply.....well worth having a look at it.
Looking nice Creck I might add......I hope you UV mapped one tread before duplication??? as this will then save you a lot of time later?
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Damn it! no I don't bullet, so first need to UV one link of track and then create a whole? Don't know how it's going here, but in 3DS Max, if there were a lot of the same objects, I used to map just to one of them, then create something like the template and after that I applied that temp to the rest of objects. Is it possible in Maya too ?
May the good times and treasures of the present become the golden memories of tomorrow.
It looks like each piece has 2 or 3 meshes. The track bit and the pin joining the track segments. That is 224-336 transfers @ about 2-3 sec per transfer (Sorry thinking out aloud here ), 11 to 18 minutes. How long did it take you to repeat the one segment along the path?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off