Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello all,
I've just gotten back from holiday and i have decided to texture and create blend shapes for this head i made a while back. Here's what I'm at so far.
The hair was hard to do and i made a few variations of it. The first was fur,hair then i settled for alpha mapped polygons. Its about medium poly and took a few hours to model.
Hope you all like it.
"If Less is more then think how much more more would be..."
Hey Someguy, looks good, think that the bump map might be a bit too high, or it might be the compression that you used (as the untextured pic looks a little bumpy
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