This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I think it all depends on if your concentrating on modeling or texturing, if modeling I think a spear is possibly too simple to be interesting. (and to a lesser extend a grenade)
Of all the things on that list, id like to see an ornate sword (because they can be difficult (if youre not really sure how to tackle it) and a bit more interesting
I'd say the six shooter, has probably got the most individul parts so both modeling and texturing would be covered well, using polys and nurbs/sub-D's for different parts.
Second would be the ornate sword, but only if the handle was very highly decorated.
Good luck with whichever you choose Mike, I'll look forward to reading it!
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