Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-04-2004 , 05:38 PM
cb8rwh's Avatar
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Aftershave

ello all,

very early stages of boss aftershave metal ball thing - anybody seen a good brushed metal shader on their travels?

Using mental ray with very basic background shaders and little detail on ball.

grateful for comments

cheers

rich

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cheers

Rich
# 2 14-04-2004 , 10:10 PM
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bit more

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cheers

Rich

Last edited by cb8rwh; 14-04-2004 at 10:16 PM.
# 3 15-04-2004 , 02:46 AM
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Coming on nicely.......keep it up!!!!



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# 4 16-04-2004 , 09:49 PM
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ello,

i have made an attempt at the displacement map of the logo (nothing flash tho) but I have a problem - i have a bump on the shader but it is not showing up on top of the displaced area - any ideas how I go about adding a bump on top of a displacement??

cheers

rich


cheers

Rich

Last edited by cb8rwh; 16-04-2004 at 09:57 PM.
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