This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am having a problem when convert nurbs to poly - when i do this and delete the original nurb version it seems to have duplicated the lines/faces and i have to go in later on and delete all of them manually - if i am doig something wrong pls let me know or if there is a faster way to remove them pls let me know as it is a little bit painful doing this.
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