Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 05-06-2009 , 10:30 AM
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then i added some downloaded models from 3dm3(didnt feel like modelling those cars) and this is what it gave me

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# 17 05-06-2009 , 01:58 PM
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Hey, check your mail.


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# 18 06-06-2009 , 10:58 AM
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# 19 06-06-2009 , 04:27 PM
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Okie dokie, sent.


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# 20 07-06-2009 , 03:24 PM
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well i extracted 2 images and the notepad file but after that it gets corrupted

# 21 11-06-2009 , 09:09 AM
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worked abit on the car nuthin much going on

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# 22 11-06-2009 , 09:11 AM
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another view

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# 23 11-06-2009 , 09:17 AM
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abit on the interior i changed the lighting system i just cant handle physical sun and sky right now

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# 24 11-06-2009 , 09:57 AM
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# 25 11-06-2009 , 12:06 PM
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Yeah the green paint does look really good, I'm surprised I don't see any powder blue cars :x


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# 26 11-06-2009 , 12:25 PM
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thanks guys so hows the lighting for the showroom any changes i need to make

# 27 11-06-2009 , 03:02 PM
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Lighting loopk good, but the tiles on the floor should be a lot smaller, or use another texture.

# 28 11-06-2009 , 05:48 PM
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I agree about the tile size..... but that render in NICE.

And i like the green user added image


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# 29 12-06-2009 , 11:05 AM
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much apprecieted guys looking for another texture to replace this

also how do i get rid of those wierd dots on the renders i have increased my area light samples to 32 but i still cant get them to dissappear


Last edited by murambi; 12-06-2009 at 12:47 PM.
# 30 12-06-2009 , 12:54 PM
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yeah - definitely preferring the green on the car - looks good and i like the start you've made on the showroom too. try to keep your pics to 640 wide tho - otherwise viewing them is a pain.

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