Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-02-2003 , 06:50 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26

MiddleAge WorkShop

this is still a WIP..........
the character is rigged and ready to animate
i'll post more renders soon with progress
comments and crits are welcome hehehehe
i'm a 3d learner and need advices to improve my work, TKS! user added image


maya rulez
# 2 13-02-2003 , 08:09 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Nice lighting! I especially like the light overbleeding from the windows.

Couple of tiny suggestions.
- How about some slight fog to simulate dust in the air?
- Some irregularities on the guy's hat would make it a bit more interesting...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 13-02-2003 , 08:14 PM
Imperator's Avatar
Registered User
Join Date: Jul 2002
Location: Canada
Posts: 61
Very nice!, what kind of render time did you have with it? and what kinda light setup you using?.

KBrown did make a good point about the dust and irregularities in the hat, it would make everything a bit more "interesting" also add a bit of environment to it. Perhaps even dirty up his clothes a bit. Add a little rust to the chainmail, btw, how did you make the mail? A texture?.

My bad, i just realized it wasnt chainmail but a shirt user added image hehehe.

# 4 13-02-2003 , 09:40 PM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234
I like its clothes!
I am not sure about the placement of the window right where its face is, but that is just an opinion.

# 5 14-02-2003 , 12:02 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
looks good but lets think about something else... the light coming toward him is yellowish witch indicates dusk or sunrise... the window lights are very bright, whitch indicate mid-day... so witch one is it? user added image

-Emo

# 6 14-02-2003 , 12:43 AM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
thank you guys for your comments user added image
there are things that i didn't mention before:
-the guy's clothes are really maya cloth...i wanted to try it out...thats why they didn't come out as detailed as i wanted because i don't "master" the cloth techniques, (as in the contruction of the cloth object itself), but the animation tests i did are promissing and of my satisfaction user added image the lack of detail in the clothes are compensated with a very realistic simulaton during the animation.
- i will post more angles of the scene so that u guys can have a clearer view of the environment.....the red light coming toward him is originated in a furnace with hot liquid metal...(but i didn't mention it so you coudn't guess heheheh).


and maybe i exagerated in the translucence from his skin....
the anlgle isn't the best though

anyway thanks for replying...i will make changes...thank you all once again


maya rulez
# 7 14-02-2003 , 12:50 AM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
ohhhh i forgot.....
it's the standard maya renderer.....the lighting it's made from scratch by me...no globes....no GI....no FG....no blah blah blah user added image
it takes about 30 seconds on my dual xeon 2.8 2Gb RAM hhihihihihihihihi user added image
mayve if i have the time ill post a renderman version of it (although it will take time, have to remake the shaders).......i'm descovering the true meaning of good a renderer, btw mental ray sux user added image


maya rulez
# 8 14-02-2003 , 01:07 AM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
i dont see ne difference between the maya renderer and mental ray ... except for its batch rendering which is confusing

# 9 14-02-2003 , 03:23 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
Mental ray has GI and all those other goodies like Final Gather user added image

-Emo

# 10 14-02-2003 , 03:09 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
here are more angles from the scene user added image
i'm working on the fog right now, then i will improve the character


maya rulez
# 11 14-02-2003 , 03:14 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
other


maya rulez
# 12 14-02-2003 , 03:28 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
even other



BTW: how can i fix that filtering problem with the bump mapping.....it makes strange patterns due to the distance of the camera
it annoys me ........


maya rulez
# 13 14-02-2003 , 06:16 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
Update with some fog
tell me what u think
tks user added image


maya rulez
# 14 14-02-2003 , 07:24 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Nice work !

Is the workshop mesh poly or nurbs ?
Seems to be a nurb surface trimmed at the windows place...


Today man, tomorrow bird...i already have the plumage
# 15 14-02-2003 , 08:16 PM
PunkFlow's Avatar
Registered User
Join Date: Dec 2002
Location: Portugal
Posts: 26
this whole scene is mostly polys.....exept some details in the caracter user added image


maya rulez
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads