Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-07-2009 , 12:57 AM
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Join Date: Mar 2005
Posts: 6

merging to center

First I wanna say thanks to all for answering my questions so quickly. This forum is very helpful.


My question here is about 'merging to center' of points. My steps are:

> combine polygons
> then merge to center two or more selected points (usually just 2) till the parts are attached.


In most cases the whole looks fine after merging two parts together... but occasionally i'll get like crease in the shape. not sure why.

i circled it in the link below. any idea what i'm doing wrong?

https://www.rossow-web.com/screen2.jpg

# 2 17-07-2009 , 08:31 AM
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Join Date: Mar 2005
Posts: 6
i think i figured it out.....


i did a mesh > clean up...


and that seemed to fix it.



any comments?

# 3 21-07-2009 , 11:28 AM
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Join Date: May 2009
Posts: 153
by "cleanup" option u clear the problem accurately.........?
anyway........
select the face(s) which is looking odd....
then goto normals---->reverse.

# 4 21-07-2009 , 03:24 PM
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Join Date: Mar 2005
Posts: 6
umm i just tried 'clean up' and it seemed to look ok...

am i missing something? did i use clean wrong? please help me.

# 5 21-07-2009 , 04:56 PM
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Join Date: May 2009
Posts: 153
I faced the same problem,which u show in a screen shot.
when I used the option 'cleanup' I found nothing change in my model.So I tried the option 'Normals--->reverse' it fixed....
Thatsy I'm saying that if the problem not fixed with 'cleanup',try 'normals--->reverse'.

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