Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-08-2003 , 02:51 AM
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Join Date: Aug 2003
Posts: 34

Need help

I'm modeling a space ship in maya using nurbs part of the detail requires putting grooves in a solid surface without deforming the surface. What's the best way i could accomplish that.

# 2 13-08-2003 , 03:01 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
If i'm getting what your asking.... a bump map should do what your wanting to achieve.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 13-08-2003 , 03:21 AM
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Join Date: Aug 2003
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i figuered a bump map might do it but is the a possible way to do it on the geometry itself or would it be easier to just do the bump map cause there might be some real close up shots.

# 4 13-08-2003 , 12:14 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
easiest way to have that kind of geometry detail would be to either convert to polygons or try a displacement map.

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