Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-06-2014 , 09:31 AM
Screaner's Avatar
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Join Date: Nov 2009
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How can I bake a dynamic curve simulation?

Hi everyone,

I'm a beginner to dynamics but for my latest project I have a character with a dynamic curve/rope attached to him. All worked out quite well and I got the results I was hoping for. But now I want to render the scene and therefore need to bake the simulation. The only problem is I don't really now how or what to bake.

The rope itself is an extruded surface, connected to a curve which I made dynamic through nHair.
So now I have an Extruded Surface, a hair system, follicile, nucleus and the original curve that was made dynamic. I tried baking each of these with Edit>Keys>Bake Simulation and although the keys were created I still always had to calculate the simulation.

So my questions are: What exactly do I have to bake in order for the simulation of the rope do be keyed? Or are there any Settings I have to change?

Thanks in Advance
Screaner


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# 2 17-06-2014 , 10:12 AM
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Not done a great deal of this stuff but I think you need to create cache that is under the hair menu, start at frame 1 then create cache this will run your simulation and store it so you can move the time scale in real time and the rope should animate.............dave




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# 3 17-06-2014 , 03:03 PM
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ah ok thanks that worked!


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